////////////////////////////////////////////////////////////////////////////////
//                                                                            //
//                           BailterRay                                       //
//                    Pip Robbins & Zhao Zhang                                //
//                                                                            //
////////////////////////////////////////////////////////////////////////////////
class BailterRayPawnSoundGroup extends UTPawnSoundGroup;

defaultproperties
{
    DefaultFootstepSound=SoundCue'BailterRaySoundPackages.FootSteps.BR_Character_footstep_Default'
    DodgeSound=SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_Dodge_Cue'

    DoubleJumpSound=SoundCue'BailterRaySoundPackages.BR_Character_Footstep_DoubleJumpCue'
    DefaultJumpingSound=SoundCue'BailterRaySoundPackages.BR_Character_Footstep_DoubleJumpCue'
    LandSound=SoundCue'BailterRaySoundPackages.FootSteps.BR_Character_footstep_Default'
    DefaultLandingSound=SoundCue'BailterRaySoundPackages.FootSteps.BR_Character_footstep_Default'
    DyingSound=SoundCue'BailterRaySoundPackages.death.BR_Character_Pain_Death'
    FallingDamageLandSound=SoundCue'BailterRaySoundPackages.FootSteps.BR_Character_footstep_Default'

    HitSounds(0)=SoundCue'BailterRaySoundPackages.Impact.BR_Character_TinRobotImpact'
    HitSounds(1)=SoundCue'BailterRaySoundPackages.Impact.BR_Character_TinRobotImpact'
    HitSounds(2)=SoundCue'BailterRaySoundPackages.Impact.BR_Character_TinRobotImpact'

    BulletImpactSound=SoundCue'BailterRaySoundPackages.Impact.BR_Character_TinRobotImpact'
    CrushedSound=SoundCue'BailterRaySoundPackages.Impact.BR_Character_TinRobotImpact'

    FootstepSounds(0)=(MaterialType="Stone",sound=SoundCue'BailterRaySoundPackages.FootSteps.BR_Character_footstep_Default')
    FootstepSounds(1)=(MaterialType="Dirt",Sound=SoundCue'BailterRaySoundPackages.FootSteps.BR_Character_footstep_Default')
    FootstepSounds(2)=(MaterialType="Energy",Sound=SoundCue'BailterRaySoundPackages.FootSteps.BR_Character_footstep_Default')
    FootstepSounds(3)=(MaterialType="Flesh_Human",Sound=SoundCue'BailterRaySoundPackages.FootSteps.BR_Character_footstep_Default')
    FootstepSounds(4)=(MaterialType="Foliage",Sound=SoundCue'BailterRaySoundPackages.FootSteps.BR_Character_footstep_Default')
    FootstepSounds(5)=(MaterialType="Glass",Sound=SoundCue'BailterRaySoundPackages.FootSteps.BR_Character_footstep_Default')
    FootstepSounds(6)=(MaterialType="Water",Sound=SoundCue'BailterRaySoundPackages.FootSteps.BR_Character_footstep_Default')
    FootstepSounds(7)=(MaterialType="ShallowWater",Sound=SoundCue'BailterRaySoundPackages.FootSteps.BR_Character_footstep_Default')
    FootstepSounds(8)=(MaterialType="Metal",Sound=SoundCue'BailterRaySoundPackages.FootSteps.BR_Character_footstep_Default')
    FootstepSounds(9)=(MaterialType="Snow",Sound=SoundCue'BailterRaySoundPackages.FootSteps.BR_Character_footstep_Default')
    FootstepSounds(10)=(MaterialType="Wood",Sound=SoundCue'BailterRaySoundPackages.FootSteps.BR_Character_footstep_Default')
}